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3D GODZILLA UNIVERSE MODELS

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dopepope

MemberMothra LarvaeJanuary 29, 2014

VIEW THIS 3D MODEL HERE.

VIEW THIS 3D MODEL HERE.

Gorosaurus

VIEW THIS 3D MODEL HERE.

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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godzillafan1995
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that is the most awesome looking biollante that i have ever seen

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dopepope
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That is HIGH praise. Thanks!

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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Original Kaiju by others that commissioned me to create in zBrush:

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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Moses
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Dude...

 

This is freaking insane, keep it going.

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."

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dopepope
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Thanks man

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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Some more Original Kaiju invented by others that commissioned me to create in zBrush:

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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Kurumani Class, a giant monster from the Japanese Giant Superhero TV series SPECTREMAN! 

Anyone remember Spectreman? 

 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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BARON ZAURUS from SPECTREMAN

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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Akagi
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I still need to save up the money to commish you for something. 

He is 350ft Tall people, those things on his neck ARE gills, and the Brazil photo is part of the final advertising design-- Deal with it.
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Lewshizz
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I'm sadly one of the people who can't afford such a program at the moment, ironically Im also the kind of person who loves to animate and has no godzilla models to work off of... Great work man. They look amazing

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dopepope
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You should try Sculptris. It's free. And it's pretty great. Google it. 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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Lewshizz
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Will do. That seems a lot more simple than asking if you were ever going to set them for download them.

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dopepope
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my models? not likely. Not because I'm greedy or unwilling to share, but I don't think my base meshes are appropriate to give out. They probably will prove more problematic than helpful. 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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dopepope
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I also feel if one truly wishes to learn to sculpt on these programs, starting with presculpted mesh is counter intuative. starting from a blob of clay is best to really learn both the skill set of sculpting and to get better aquainted with the programs interface. 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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Lewshizz
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That's why I said it would be easier to get Sculptris.

I actually have a strange gift to end up being able to use the free lesser program and get the same capabilities eventually as the paid program.

knowing there is a free program my animations should be coming along now. Thank you and I may start posting my own thread of them.

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dopepope
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definitely do that! and have fun! 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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junkerde
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question, how do you get your curves and everything so straight and perfect. when i do mine its all bumpy, and i know that what im doing is a typical amateur mistake and approach to zbrush

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dopepope
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There's a few reasons that might happen. One, try upping the resolution on the mesh. Once you are happy with the basic shape of what you want to sculpt, go to GEOMETRY and hit DIVIDE. that should add some more resolution to your mesh and give it more surface area to add detail. So your curves and details won't be as jagged and bumpy. Two, try adjusting the settings of your brush. Be sure your size isn't too big, but also the focal radius, the circle inside the circle of your brush. make that smaller or larger, see what happens. 

Dopepope:experimental aesthetics

zBrush commissions available upon request. email me here:

dope@dopepope.com

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